#pragma once
#include "ui\UI.h"

class PauseDialog : public ds::UIDialog , public ds::IUIEventListener {

public:
	PauseDialog(ds::WorldLayer layer);
	~PauseDialog(void) {}
	void onUIEvent(const ds::IUIEvent& event);
	void hide() {
		deactivate();
	}
	void show() {		
		activate();
	}
private:	
};

